![]() Normally, missing deadlines isn't a huge issue, and with this being a community passion project, we expect it to happen from time to time. ![]() The big holdup for this update was an asset bottleneck where multiple artists had difficulties adhering to internal deadlines. The easiest comparison would be the Crawling Chaos update, which had significantly more content than the Ship Event update and took ~7.5 months to complete. For the amount of content included in the update, this is a comparatively long time. There were several issues that hampered the development process for this update, with the primary problem being that development progressed much more slowly than we'd anticipated.įor context, this update took roughly 5 months to complete. However, there were some issues that cropped up during development, and we wanted to talk about them here in slightly more depth. Ship Event Development RetrospectiveAs a whole, we're pleased with the release and reception of the Ship Event update, and we managed to get quite a bit of content sorted out for this one.
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